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The
Text behind the Technical Revolution
In
1984 the Apple Macintosh was the first general release personal
computer to have a Graphic User Interface (GUI), based on technology
developed in the 1970s at Xerox PARC. Before then computers were
number and text based; in fact behind the GUI of our computers,
laptops and mobile phones there exists a basis of text in the form
of software source codes and scripts.
Since
1984 our world has been radically changed by a digital revolution
made accessible by the GUI. We carry around a digital camera (often
as part of our mobile phone) which we use to document our ever changing
world. We can instantly send the images to friends or colleagues,
or we can download them onto our laptops, where we have a variety
of software options that function as virtual darkrooms and graphic
design labs. We can then email these images further or publish them
online in blogs or social networking sites (or in the case of video
on youtube). Thirty years ago photography was still a time consuming
process. Altering photographic images was the provenance of experts.
Publishing and dissemination were specialised fields, often expensive
and beyond the means of the average person. While most people in
the developed world use mobile phones, email, and surf the internet
as a primary source of information and exchange, the vast majority
of contemporary art ignores this technological revolution, in spite
of the fact that the technology involved has been mainly visual
in its interface, and indeed has changed the way we visualise, record
and even remember our lives.
As
mentioned above the GUI is just a surface, an interface allowing
us to easily navigate our computers (or phones) and the internet.
Beneath this surface lies the software that runs it all. And this
software is based on codes and scripts written in computer languages.
This is the arcane, even hermetic level, without which we would
still live in the late industrial age of the 1960s. It is a world
open to the few - web designers, programmers, hackers - who create
(and sometimes create havoc in) this brave new world.
The
first works in which I used source code (simple HTML code from a
scholarly website) was the Metacontent series (2001-4). I
altered seven black and white photographs that I had taken of the
Macedonian capital Skopje, first inverting them to appear as negatives,
then adding a green tint. The effect resembles that of military
night vision images - an effect that connotes paranoia. These images
are then overlaid with HTML text from a web page discussing the
use of the internet by Macedonian nationalists. The page comes from
a website by the Czech new media scholar Denisa Kera, examining
the use of the internet by Balkan nationalists. What I found so
special about her writing on Macedonia was her observation that
Macedonian nationalists spent much less time on advancing their
own national myths, than on discussing the national myths of neighbouring
countries, which they saw as a threat. This 'mythophobia,' as she
called it, was the inverse of traditional nationalism. This inverse
being a parallel to my altered, inverted images.
The
HTML text contains both the content (i.e. text) of the page and
the coding (which expresses font, spacing and other details of the
web page). Spread over seven works, the digital content and form
are fragmented, and the viewer sifts through the information (both
in the photographs and the text) like an archaeologist. In 2006
the works (in the form of seven prints) were presented at the Museum
of Contemporary Art, Skopje. Viewers studiously dissected the works,
which depicted alternate views of their city and nation. The Metacontent
series also exists as a digital projection, where all the information
appears over a sequence of time.
The
Europa series (2002-4) was formulated as a response to the
process of EU enlargement. Twelve images, photographs that I had
taken in 11 Eastern European countries plus Turkey, are transformed
in hue and colour, and collaged with HTML text and Java script from
the government websites of the respective lands. Additionally the
national emblem of the country is included. The initial title of
the project was werben -> bewerben -> europa (apply
-> advertise -> for europe) which refers to the EU enlargement
process. Each country's national website not only functions as an
advertisement, but by showing excerpts from the source code, the
works expose how savvy (or amateurish) the web design in each case
is. Viewers use visual and textual clues - the image, text excerpts,
the emblem - to inform themselves about these new or prospective
EU members.
Europa
also exists both as a series of digital prints and together as a
digital projection, each image dissolving into a pattern of pixels
before being replaced by the next.
Recent
works have played on the level of medial trompe-l'oeil by transforming
photographic images via computer software. Pixels are altered to
create a texture of brushstrokes. The works are then printed on
canvas. These newer works include source code fragments from computer
viruses. These fragments often take part in indirect interactions
with the images - puns, metaphors, poetic devices abound. The source
code of computer viruses often contain non code language, either
hidden messages or tags left by hackers, or mnemonic devices where
the hacker writes a favourite word or phrase instead of a variable
such as xy. This hidden poetics of the cyber world is then appropriated
and combined with images of the real world, such as in untitled
(love virus), 2007, where fragments of the notorious 'I love
you' virus are combined with an image of the destroyed Olympic village
in Sarajevo.
The
Weather series meanwhile combines images of cloud formations,
again photographs that appear at first glance to be paintings, with
algorithms downloaded from the internet. These algorithms have been
developed by mathematicians and computer programmers working on
a software for weather forecasting.
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